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	<title>Comments on: Feature &#8211; Dynamic Music</title>
	<atom:link href="http://siegegames.com/feature-dynamic-music/feed/" rel="self" type="application/rss+xml" />
	<link>http://siegegames.com/feature-dynamic-music/</link>
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		<title>By: Jasson</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-159</link>
		<dc:creator><![CDATA[Jasson]]></dc:creator>
		<pubDate>Fri, 07 Dec 2012 23:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-159</guid>
		<description><![CDATA[All of the code for Dynamuse is in python scripts and an html so it is entirely possible to modify Dynamuse itself. Also it is possible to use Dynamuse tracks in other stuff - you just have to duplicate the logic (exposed in python scripts) and read the saved track files. Not too difficult if you know what you&#039;re doing.]]></description>
		<content:encoded><![CDATA[<p>All of the code for Dynamuse is in python scripts and an html so it is entirely possible to modify Dynamuse itself. Also it is possible to use Dynamuse tracks in other stuff &#8211; you just have to duplicate the logic (exposed in python scripts) and read the saved track files. Not too difficult if you know what you&#8217;re doing.</p>
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	<item>
		<title>By: mwchase</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-158</link>
		<dc:creator><![CDATA[mwchase]]></dc:creator>
		<pubDate>Thu, 06 Dec 2012 05:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-158</guid>
		<description><![CDATA[Is there any possibility of being able to have the dynamic music code run without the rest of Crea, so someone could put together a mix for something unrelated, and alter the mix programmatically?  (I&#039;m asking because I recently tried out another game, and although it has a music volume slider, I&#039;m not convinced it has music.)]]></description>
		<content:encoded><![CDATA[<p>Is there any possibility of being able to have the dynamic music code run without the rest of Crea, so someone could put together a mix for something unrelated, and alter the mix programmatically?  (I&#8217;m asking because I recently tried out another game, and although it has a music volume slider, I&#8217;m not convinced it has music.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasson</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-157</link>
		<dc:creator><![CDATA[Jasson]]></dc:creator>
		<pubDate>Tue, 04 Dec 2012 18:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-157</guid>
		<description><![CDATA[Thanks! I will be sure to get a video of it once we put together a track.]]></description>
		<content:encoded><![CDATA[<p>Thanks! I will be sure to get a video of it once we put together a track.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirabook</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-156</link>
		<dc:creator><![CDATA[Kirabook]]></dc:creator>
		<pubDate>Mon, 03 Dec 2012 02:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-156</guid>
		<description><![CDATA[This sounds amazing. 8o I&#039;ve never heard of such before, but it sounds very interesting!]]></description>
		<content:encoded><![CDATA[<p>This sounds amazing. 8o I&#8217;ve never heard of such before, but it sounds very interesting!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasson</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-155</link>
		<dc:creator><![CDATA[Jasson]]></dc:creator>
		<pubDate>Sun, 02 Dec 2012 18:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-155</guid>
		<description><![CDATA[.wav files (and could easily have support for more file formats)]]></description>
		<content:encoded><![CDATA[<p>.wav files (and could easily have support for more file formats)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaos</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-154</link>
		<dc:creator><![CDATA[Chaos]]></dc:creator>
		<pubDate>Sun, 02 Dec 2012 15:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-154</guid>
		<description><![CDATA[Does it use MIDI samples or actual mp3/wav audio? Just curious.]]></description>
		<content:encoded><![CDATA[<p>Does it use MIDI samples or actual mp3/wav audio? Just curious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RobertBirnie</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-153</link>
		<dc:creator><![CDATA[RobertBirnie]]></dc:creator>
		<pubDate>Sun, 02 Dec 2012 07:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-153</guid>
		<description><![CDATA[This is so cool. I can&#039;t wait to see what it sounds like.]]></description>
		<content:encoded><![CDATA[<p>This is so cool. I can&#8217;t wait to see what it sounds like.</p>
]]></content:encoded>
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	<item>
		<title>By: Aramis Xperia</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-152</link>
		<dc:creator><![CDATA[Aramis Xperia]]></dc:creator>
		<pubDate>Sun, 02 Dec 2012 05:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-152</guid>
		<description><![CDATA[I agree! This is quite Epique! Can&#039;t wait to get my hands on it!]]></description>
		<content:encoded><![CDATA[<p>I agree! This is quite Epique! Can&#8217;t wait to get my hands on it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Natural82</title>
		<link>http://siegegames.com/feature-dynamic-music/#comment-151</link>
		<dc:creator><![CDATA[Natural82]]></dc:creator>
		<pubDate>Sun, 02 Dec 2012 03:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1151#comment-151</guid>
		<description><![CDATA[This is epic]]></description>
		<content:encoded><![CDATA[<p>This is epic</p>
]]></content:encoded>
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