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	<title>Comments on: New monster concept and background</title>
	<atom:link href="http://siegegames.com/new-monster-concept-and-background/feed/" rel="self" type="application/rss+xml" />
	<link>http://siegegames.com/new-monster-concept-and-background/</link>
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		<title>By: SteveLipinski</title>
		<link>http://siegegames.com/new-monster-concept-and-background/#comment-71</link>
		<dc:creator><![CDATA[SteveLipinski]]></dc:creator>
		<pubDate>Tue, 21 Aug 2012 11:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=848#comment-71</guid>
		<description><![CDATA[Agreed!]]></description>
		<content:encoded><![CDATA[<p>Agreed!</p>
]]></content:encoded>
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	<item>
		<title>By: Jacob</title>
		<link>http://siegegames.com/new-monster-concept-and-background/#comment-70</link>
		<dc:creator><![CDATA[Jacob]]></dc:creator>
		<pubDate>Tue, 21 Aug 2012 02:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=848#comment-70</guid>
		<description><![CDATA[I think Winston should have different colored glow tails. That would be really cool.]]></description>
		<content:encoded><![CDATA[<p>I think Winston should have different colored glow tails. That would be really cool.</p>
]]></content:encoded>
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	<item>
		<title>By: fidgetwidget</title>
		<link>http://siegegames.com/new-monster-concept-and-background/#comment-69</link>
		<dc:creator><![CDATA[fidgetwidget]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 22:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=848#comment-69</guid>
		<description><![CDATA[Love the new background (loved the old one too, but this one is an improvement).

Personally the only thing I felt looked at all flat was the ground textures (sorry if this worries you at all), but I think the easy solution to that would be to adjust the grass and dirt ground (top of the ground texture) so that the flatness of the ground doesn&#039;t translate to the surface.

If you look at these:
http://s.uvlist.net/l/y2005/9/8276.jpg
http://buysomeindiegames.files.wordpress.com/2012/05/projectblacksun.jpg?w=593&amp;h=304
http://img.brothersoft.com/screenshots/softimage/c/castlevania_-_aria_of_sorrow-171040-2.jpeg
http://www.pocketgamer.co.uk/FCKEditorFiles//friday-fiver-dark-incursion.jpg
http://i297.photobucket.com/albums/mm224/silent_snake18/symphony_1.jpg

you&#039;ll notice that they use lighting and other tricks to help enhance the surface of the ground to help give a sense of texture and depth with only a few pixels.
I recognize this is a lot harder to do with transitional effects between tile types, and what not... that&#039;s why I would suggest using the grass layer to accomplish this and not worry about it on every tile.

Cheers!]]></description>
		<content:encoded><![CDATA[<p>Love the new background (loved the old one too, but this one is an improvement).</p>
<p>Personally the only thing I felt looked at all flat was the ground textures (sorry if this worries you at all), but I think the easy solution to that would be to adjust the grass and dirt ground (top of the ground texture) so that the flatness of the ground doesn&#8217;t translate to the surface.</p>
<p>If you look at these:<br />
<a href="http://s.uvlist.net/l/y2005/9/8276.jpg" rel="nofollow">http://s.uvlist.net/l/y2005/9/8276.jpg</a><br />
<a href="http://buysomeindiegames.files.wordpress.com/2012/05/projectblacksun.jpg?w=593&#038;h=304" rel="nofollow">http://buysomeindiegames.files.wordpress.com/2012/05/projectblacksun.jpg?w=593&#038;h=304</a><br />
<a href="http://img.brothersoft.com/screenshots/softimage/c/castlevania_-_aria_of_sorrow-171040-2.jpeg" rel="nofollow">http://img.brothersoft.com/screenshots/softimage/c/castlevania_-_aria_of_sorrow-171040-2.jpeg</a><br />
<a href="http://www.pocketgamer.co.uk/FCKEditorFiles//friday-fiver-dark-incursion.jpg" rel="nofollow">http://www.pocketgamer.co.uk/FCKEditorFiles//friday-fiver-dark-incursion.jpg</a><br />
<a href="http://i297.photobucket.com/albums/mm224/silent_snake18/symphony_1.jpg" rel="nofollow">http://i297.photobucket.com/albums/mm224/silent_snake18/symphony_1.jpg</a></p>
<p>you&#8217;ll notice that they use lighting and other tricks to help enhance the surface of the ground to help give a sense of texture and depth with only a few pixels.<br />
I recognize this is a lot harder to do with transitional effects between tile types, and what not&#8230; that&#8217;s why I would suggest using the grass layer to accomplish this and not worry about it on every tile.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jacob</title>
		<link>http://siegegames.com/new-monster-concept-and-background/#comment-68</link>
		<dc:creator><![CDATA[Jacob]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 21:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=848#comment-68</guid>
		<description><![CDATA[Background looks awesome! Cool monster too! Nice work, Kelley.]]></description>
		<content:encoded><![CDATA[<p>Background looks awesome! Cool monster too! Nice work, Kelley.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peachbo</title>
		<link>http://siegegames.com/new-monster-concept-and-background/#comment-67</link>
		<dc:creator><![CDATA[Peachbo]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 20:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=848#comment-67</guid>
		<description><![CDATA[Sonic rays turned out great xD
Sorry I missed the end of it!]]></description>
		<content:encoded><![CDATA[<p>Sonic rays turned out great xD<br />
Sorry I missed the end of it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SteveLipinski</title>
		<link>http://siegegames.com/new-monster-concept-and-background/#comment-66</link>
		<dc:creator><![CDATA[SteveLipinski]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 16:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=848#comment-66</guid>
		<description><![CDATA[I do like the new version of the background. It does give it more depth because the shadowing on the hills draws your eye focus.]]></description>
		<content:encoded><![CDATA[<p>I do like the new version of the background. It does give it more depth because the shadowing on the hills draws your eye focus.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jared aka Jady107</title>
		<link>http://siegegames.com/new-monster-concept-and-background/#comment-65</link>
		<dc:creator><![CDATA[Jared aka Jady107]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 14:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=848#comment-65</guid>
		<description><![CDATA[That looks great.! sorry I missed the livestream]]></description>
		<content:encoded><![CDATA[<p>That looks great.! sorry I missed the livestream</p>
]]></content:encoded>
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