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	<title>Siege Games &#187; reviews</title>
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		<title>Prototype Shipped</title>
		<link>http://siegegames.com/prototype-shipped/</link>
		<comments>http://siegegames.com/prototype-shipped/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 08:05:54 +0000</pubDate>
		<dc:creator><![CDATA[jmcmorris]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Crazy Old Me]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://siegegames.wordpress.com/?p=267</guid>
		<description><![CDATA[The prototype for Crazy Old Me has been published to two flash game sites, Newgrounds and Kongregate. Yay! The prototype is getting reasonable ratings and reviews. The general consensus is that the core mechanic is good but the execution could have been better. This is good news considering that the focus of the prototype was on the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>The prototype for Crazy Old Me has been published to two flash game sites, <a href="http://www.newgrounds.com/portal/view/581628">Newgrounds</a> and <a href="http://www.kongregate.com/games/SiegeGames/crazy-old-me-prototype">Kongregate</a>. Yay!</p>
<p>The prototype is getting reasonable ratings and reviews. The general consensus is that the core mechanic is good but the execution could have been better. This is good news considering that the focus of the prototype was on the core mechanic, phase shifting, and only mild effort was put into the other fronts.</p>
<p>Now that I have confirmed my suspicions that phase shifting has potential, it is time to stretch the core mechanics and expand on them as well. I will divulge some information once we have narrowed down what we want to do.</p>
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