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	<title>Comments on: The Quest</title>
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		<title>By: The Vision &#171; Siege Games</title>
		<link>http://siegegames.com/the-quest/#comment-6</link>
		<dc:creator><![CDATA[The Vision &#171; Siege Games]]></dc:creator>
		<pubDate>Thu, 19 May 2011 22:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.wordpress.com/?p=129#comment-6</guid>
		<description><![CDATA[[...] by Jasson McMorris on May 19, 2011   Picking up where my previous post left off, I believe there is a absence of a modern DCCG (Digital Collectable Card Game) that [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by Jasson McMorris on May 19, 2011   Picking up where my previous post left off, I believe there is a absence of a modern DCCG (Digital Collectable Card Game) that [...]</p>
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	<item>
		<title>By: siegegames</title>
		<link>http://siegegames.com/the-quest/#comment-5</link>
		<dc:creator><![CDATA[siegegames]]></dc:creator>
		<pubDate>Thu, 12 May 2011 15:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.wordpress.com/?p=129#comment-5</guid>
		<description><![CDATA[As I will go into with my follow-up post to this one, I do believe it is possibly to differentiate from MTG while staying true to the traditional CCG rules. However, even Crea, the game being developed here, does diverge some by adding in some persistence to the experience making it not 100% traditional. Throughout development I have found myself fighting off randomness in order to keep this balance of skill and luck. This will undoubtedly be an ongoing challenge.
Thanks for your thoughts Andrew.]]></description>
		<content:encoded><![CDATA[<p>As I will go into with my follow-up post to this one, I do believe it is possibly to differentiate from MTG while staying true to the traditional CCG rules. However, even Crea, the game being developed here, does diverge some by adding in some persistence to the experience making it not 100% traditional. Throughout development I have found myself fighting off randomness in order to keep this balance of skill and luck. This will undoubtedly be an ongoing challenge.<br />
Thanks for your thoughts Andrew.</p>
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		<title>By: Andrew Pekios</title>
		<link>http://siegegames.com/the-quest/#comment-4</link>
		<dc:creator><![CDATA[Andrew Pekios]]></dc:creator>
		<pubDate>Thu, 12 May 2011 15:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.wordpress.com/?p=129#comment-4</guid>
		<description><![CDATA[Most online CCG&#039;s know they have to differentiate from MTG in order to draw interest.  Urban Rivals and most others also try to take advantage of being an online game as much as possible by utilizing random elements.  If a CCG wants to be successful they need to keep the &quot;random&quot; factor while allowing skill to be important. Urban Rivals has a huge following but the lack of a real skill aspect to that game will always keep it in check.  Magic has balanced skill and luck better than any other CCG which is why it has been so successful.]]></description>
		<content:encoded><![CDATA[<p>Most online CCG&#8217;s know they have to differentiate from MTG in order to draw interest.  Urban Rivals and most others also try to take advantage of being an online game as much as possible by utilizing random elements.  If a CCG wants to be successful they need to keep the &#8220;random&#8221; factor while allowing skill to be important. Urban Rivals has a huge following but the lack of a real skill aspect to that game will always keep it in check.  Magic has balanced skill and luck better than any other CCG which is why it has been so successful.</p>
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