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	<title>Comments on: Tree Remix</title>
	<atom:link href="http://siegegames.com/tree-remix-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://siegegames.com/tree-remix-2/</link>
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		<title>By: Camilo Rojas</title>
		<link>http://siegegames.com/tree-remix-2/#comment-91</link>
		<dc:creator><![CDATA[Camilo Rojas]]></dc:creator>
		<pubDate>Mon, 24 Dec 2012 03:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=972#comment-91</guid>
		<description><![CDATA[been looking at your artwork and everything in general, and I thought... why dont you smoot the edges of the terrain? 
the blocky style is cool, but a bit of smooting would make it look way better, add some tall grass too bushes and stuff... ive been creating stuff in pixel art too and details like rocks and small things make big change between a terrain and another.
for instance this is more like for the finished game.
add small criatures that inhabit the different biomes, bugs, birds, they create a new enviroment when you look at them.]]></description>
		<content:encoded><![CDATA[<p>been looking at your artwork and everything in general, and I thought&#8230; why dont you smoot the edges of the terrain?<br />
the blocky style is cool, but a bit of smooting would make it look way better, add some tall grass too bushes and stuff&#8230; ive been creating stuff in pixel art too and details like rocks and small things make big change between a terrain and another.<br />
for instance this is more like for the finished game.<br />
add small criatures that inhabit the different biomes, bugs, birds, they create a new enviroment when you look at them.</p>
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		<title>By: Jo</title>
		<link>http://siegegames.com/tree-remix-2/#comment-90</link>
		<dc:creator><![CDATA[Jo]]></dc:creator>
		<pubDate>Wed, 05 Sep 2012 14:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=972#comment-90</guid>
		<description><![CDATA[I really love when people don&#039;t settle for the first way they created something and strive to push it, even if it is double the work. Thank you for making a beautiful game design. Really can&#039;t wait to play this game!]]></description>
		<content:encoded><![CDATA[<p>I really love when people don&#8217;t settle for the first way they created something and strive to push it, even if it is double the work. Thank you for making a beautiful game design. Really can&#8217;t wait to play this game!</p>
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	<item>
		<title>By: Robert</title>
		<link>http://siegegames.com/tree-remix-2/#comment-89</link>
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 18:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=972#comment-89</guid>
		<description><![CDATA[Those trees are looking great. I do think it helps pop it from the background. Bravo!]]></description>
		<content:encoded><![CDATA[<p>Those trees are looking great. I do think it helps pop it from the background. Bravo!</p>
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	<item>
		<title>By: fidgetwidget</title>
		<link>http://siegegames.com/tree-remix-2/#comment-88</link>
		<dc:creator><![CDATA[fidgetwidget]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 16:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=972#comment-88</guid>
		<description><![CDATA[Great work as always. it&#039;s never easy to figure out what something as ambiguous as &quot;it looks flat&quot; might mean, and what are the causes, but you&#039;ve clearly identified a BIG one with this.

I would still love to see more texture and depth to the tiles and grass... but things are looking better and better! :D]]></description>
		<content:encoded><![CDATA[<p>Great work as always. it&#8217;s never easy to figure out what something as ambiguous as &#8220;it looks flat&#8221; might mean, and what are the causes, but you&#8217;ve clearly identified a BIG one with this.</p>
<p>I would still love to see more texture and depth to the tiles and grass&#8230; but things are looking better and better! <img src="http://siegegames.com/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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	<item>
		<title>By: Daleksax</title>
		<link>http://siegegames.com/tree-remix-2/#comment-87</link>
		<dc:creator><![CDATA[Daleksax]]></dc:creator>
		<pubDate>Sun, 02 Sep 2012 23:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=972#comment-87</guid>
		<description><![CDATA[That defiantly looks a lot better then before, before I couldn&#039;t tell if you could interact with the trees in the world and if they were completely in the foreground but now it is much more obvious and look so much better.]]></description>
		<content:encoded><![CDATA[<p>That defiantly looks a lot better then before, before I couldn&#8217;t tell if you could interact with the trees in the world and if they were completely in the foreground but now it is much more obvious and look so much better.</p>
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		<title>By: SteveLipinski</title>
		<link>http://siegegames.com/tree-remix-2/#comment-86</link>
		<dc:creator><![CDATA[SteveLipinski]]></dc:creator>
		<pubDate>Sat, 01 Sep 2012 18:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=972#comment-86</guid>
		<description><![CDATA[Wow, that makes a world of a difference! Take all the time you need because it&#039;s well worth it :)!]]></description>
		<content:encoded><![CDATA[<p>Wow, that makes a world of a difference! Take all the time you need because it&#8217;s well worth it :)!</p>
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