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	<title>Comments on: World Looping</title>
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	<link>http://siegegames.com/world-looping/</link>
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		<title>By: Jasson</title>
		<link>http://siegegames.com/world-looping/#comment-85</link>
		<dc:creator><![CDATA[Jasson]]></dc:creator>
		<pubDate>Sat, 01 Sep 2012 17:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=951#comment-85</guid>
		<description><![CDATA[I something similar to this. I split the world into 16x16 tile segments. So instead of looping the actual tiles I just have to deal with looping the segments. :)]]></description>
		<content:encoded><![CDATA[<p>I something similar to this. I split the world into 16&#215;16 tile segments. So instead of looping the actual tiles I just have to deal with looping the segments. <img src="http://siegegames.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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	<item>
		<title>By: fidgetwidget</title>
		<link>http://siegegames.com/world-looping/#comment-84</link>
		<dc:creator><![CDATA[fidgetwidget]]></dc:creator>
		<pubDate>Sat, 01 Sep 2012 16:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=951#comment-84</guid>
		<description><![CDATA[I encountered similar problems when I was experimenting with XNA and making a looking tile world with lighting. The one approach I had the most success with was to not treat the world as an array of blocks (starting at 0,0 and growing outwards), but as a tree of connected chunks. Each chunk was aware of its neighbors, and lighting was calculated across chunks (so there were never any seams).]]></description>
		<content:encoded><![CDATA[<p>I encountered similar problems when I was experimenting with XNA and making a looking tile world with lighting. The one approach I had the most success with was to not treat the world as an array of blocks (starting at 0,0 and growing outwards), but as a tree of connected chunks. Each chunk was aware of its neighbors, and lighting was calculated across chunks (so there were never any seams).</p>
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	<item>
		<title>By: David</title>
		<link>http://siegegames.com/world-looping/#comment-83</link>
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 19:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=951#comment-83</guid>
		<description><![CDATA[This was a particularly good update. I enjoy hearing about challenges you face developing Crea and how you overcome them.]]></description>
		<content:encoded><![CDATA[<p>This was a particularly good update. I enjoy hearing about challenges you face developing Crea and how you overcome them.</p>
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