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	<title>Comments on: Character Animation Overhaul</title>
	<atom:link href="https://siegegames.com/character-animation-overhaul/feed/" rel="self" type="application/rss+xml" />
	<link>https://siegegames.com/character-animation-overhaul/</link>
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	<item>
		<title>By: Steve</title>
		<link>https://siegegames.com/character-animation-overhaul/#comment-189</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Fri, 04 Jan 2013 12:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1223#comment-189</guid>
		<description><![CDATA[Great update!]]></description>
		<content:encoded><![CDATA[<p>Great update!</p>
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	<item>
		<title>By: fidgetwidget</title>
		<link>https://siegegames.com/character-animation-overhaul/#comment-188</link>
		<dc:creator><![CDATA[fidgetwidget]]></dc:creator>
		<pubDate>Thu, 03 Jan 2013 21:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1223#comment-188</guid>
		<description><![CDATA[Getting the most out of spriter can certainly be trickly... and because you are working with pixel art rather then larger art assets, making sure the parts line up is even more difficult.
Still, I am surprised you&#039;ve gone the direction of 3 part characters (I mean, at least make the head a separate asset... if for nothing else but more customization options). 
I&#039;d highly recommend you give get in touch with some other spriter users and get some advice. :D]]></description>
		<content:encoded><![CDATA[<p>Getting the most out of spriter can certainly be trickly&#8230; and because you are working with pixel art rather then larger art assets, making sure the parts line up is even more difficult.<br />
Still, I am surprised you&#8217;ve gone the direction of 3 part characters (I mean, at least make the head a separate asset&#8230; if for nothing else but more customization options).<br />
I&#8217;d highly recommend you give get in touch with some other spriter users and get some advice. <img src="https://siegegames.com/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /> </p>
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	<item>
		<title>By: David Smith (@spivurno)</title>
		<link>https://siegegames.com/character-animation-overhaul/#comment-187</link>
		<dc:creator><![CDATA[David Smith (@spivurno)]]></dc:creator>
		<pubDate>Thu, 03 Jan 2013 19:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1223#comment-187</guid>
		<description><![CDATA[Nice! I think this will make the animations look much tastier. :)]]></description>
		<content:encoded><![CDATA[<p>Nice! I think this will make the animations look much tastier. <img src="https://siegegames.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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	<item>
		<title>By: Double T</title>
		<link>https://siegegames.com/character-animation-overhaul/#comment-186</link>
		<dc:creator><![CDATA[Double T]]></dc:creator>
		<pubDate>Thu, 03 Jan 2013 19:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=1223#comment-186</guid>
		<description><![CDATA[Logic is a naked pixels running through a meadow.]]></description>
		<content:encoded><![CDATA[<p>Logic is a naked pixels running through a meadow.</p>
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