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	<title>Comments on: Creating Placement Items</title>
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	<item>
		<title>By: Progress Overview &#124; Siege Games</title>
		<link>https://siegegames.com/creating-placement-items/#comment-31</link>
		<dc:creator><![CDATA[Progress Overview &#124; Siege Games]]></dc:creator>
		<pubDate>Fri, 06 Jul 2012 22:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=515#comment-31</guid>
		<description><![CDATA[[...] Dynamic Item Placement - Details [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dynamic Item Placement - Details [...]</p>
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		<title>By: Robert Birnie</title>
		<link>https://siegegames.com/creating-placement-items/#comment-30</link>
		<dc:creator><![CDATA[Robert Birnie]]></dc:creator>
		<pubDate>Wed, 16 May 2012 20:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=515#comment-30</guid>
		<description><![CDATA[Cool. :-)]]></description>
		<content:encoded><![CDATA[<p>Cool. <img src="https://siegegames.com/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /> </p>
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	<item>
		<title>By: jmcmorris</title>
		<link>https://siegegames.com/creating-placement-items/#comment-29</link>
		<dc:creator><![CDATA[jmcmorris]]></dc:creator>
		<pubDate>Wed, 16 May 2012 19:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=515#comment-29</guid>
		<description><![CDATA[Currently that is not possible because that would require something to trigger the animation change. Right now the automatic animation change only happens for changing which axis the item is placed on. Such as a torch on the ground is straight up and down while a torch on a wall would be at a 45 angle.
I may eventually change this to have items be able to provide an alpha mask image with the item and then have that represent the area the item takes up. That would enable objects to be placed inside of each other - as long as their alpha masks do not overlap. It is a nice to have so it will likely be happening much later in development.]]></description>
		<content:encoded><![CDATA[<p>Currently that is not possible because that would require something to trigger the animation change. Right now the automatic animation change only happens for changing which axis the item is placed on. Such as a torch on the ground is straight up and down while a torch on a wall would be at a 45 angle.<br />
I may eventually change this to have items be able to provide an alpha mask image with the item and then have that represent the area the item takes up. That would enable objects to be placed inside of each other &#8211; as long as their alpha masks do not overlap. It is a nice to have so it will likely be happening much later in development.</p>
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	<item>
		<title>By: Robert Birnie</title>
		<link>https://siegegames.com/creating-placement-items/#comment-28</link>
		<dc:creator><![CDATA[Robert Birnie]]></dc:creator>
		<pubDate>Tue, 15 May 2012 22:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://siegegames.com/?p=515#comment-28</guid>
		<description><![CDATA[In the case of the book case, could you have an animation so it would use a &quot;full&quot; look if someone put a book in it, then an &quot;empty&quot; look when there wasn&#039;t one. Same idea for chests/crates. Or is that not really the correct use of the animations?]]></description>
		<content:encoded><![CDATA[<p>In the case of the book case, could you have an animation so it would use a &#8220;full&#8221; look if someone put a book in it, then an &#8220;empty&#8221; look when there wasn&#8217;t one. Same idea for chests/crates. Or is that not really the correct use of the animations?</p>
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