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	<title>Siege Games &#187; screenshot</title>
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	<link>https://siegegames.com</link>
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		<title>Tribulation of Colored Lights</title>
		<link>https://siegegames.com/tribulation-of-colored-lights/</link>
		<comments>https://siegegames.com/tribulation-of-colored-lights/#comments</comments>
		<pubDate>Thu, 26 Sep 2013 20:00:24 +0000</pubDate>
		<dc:creator><![CDATA[jmcmorris]]></dc:creator>
				<category><![CDATA[Development Update]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[crea]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[sandbox game]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://siegegames.com/?p=2274</guid>
		<description><![CDATA[I was hoping that the issue with colored lights would slip under everyone&#8217;s radar. Oh how foolish I was! Nearly everyone who played for more than a few minutes would not only notice but feel compelled to point out the oddity of the Way Crystal&#8217;s blue light. There are a few parts of Crea&#8217;s engine [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I was hoping that the issue with colored lights would slip under everyone&#8217;s radar. Oh how foolish I was! Nearly everyone who played for more than a few minutes would not only notice but feel compelled to point out the oddity of the Way Crystal&#8217;s blue light.</p>
<p><a href="http://siegegames.com/wp-content/uploads/2013/09/crystal_light.png"><img class="aligncenter size-full wp-image-2286" alt="crystal_light" src="http://siegegames.com/wp-content/uploads/2013/09/crystal_light.png" width="432" height="388" /></a></p>
<p>There are a few parts of Crea&#8217;s engine that I try to avoid due to the inherent complexity of the system &#8211; lighting is prominently at the top of this list. I was tempted to leave things be but when I started working on lava I realized lava wouldn&#8217;t look right without giving off a warm red glow. Thus began my tribulation with colored lights.</p>
<div id="attachment_2277" style="width: 635px" class="wp-caption aligncenter"><a href="http://siegegames.com/wp-content/uploads/2013/09/lighting_background.png"><img class="size-large wp-image-2277" alt="Lighting Background" src="http://siegegames.com/wp-content/uploads/2013/09/lighting_background-1024x335.png" width="625" height="204" /></a><p class="wp-caption-text">My first attempt was kind of a mess with the lighting affecting the background</p></div>
<p>I managed to hack my way around it though.</p>
<div id="attachment_2278" style="width: 635px" class="wp-caption aligncenter"><a href="http://siegegames.com/wp-content/uploads/2013/09/lighting_good.png"><img class=" wp-image-2278" alt="Lighting Working" src="http://siegegames.com/wp-content/uploads/2013/09/lighting_good-1024x432.png" width="625" height="263" /></a><p class="wp-caption-text">Mostly working lighting with many colors</p></div>
<div id="attachment_2280" style="width: 635px" class="wp-caption aligncenter"><a href="http://siegegames.com/wp-content/uploads/2013/09/lighting_saturated.png"><img class=" wp-image-2280 " alt="Had some fun playing with the brightness, saturation and contrast of lights" src="http://siegegames.com/wp-content/uploads/2013/09/lighting_saturated-1024x273.png" width="625" height="166" /></a><p class="wp-caption-text">Had some fun playing with the brightness, saturation and contrast of lights</p></div>
<p>After playing around with the lighting I found two small issues with it and both were due to my hack. One is that when something was transparent it would look weird at night. The other issue was that sometimes the background would show through the ground. It is hard to see since it is a few pixels scattered about.</p>
<div id="attachment_2276" style="width: 221px" class="wp-caption aligncenter"><a href="http://siegegames.com/wp-content/uploads/2013/09/lighting_alpha.png"><img class="size-full wp-image-2276 " alt="lighting_alpha" src="http://siegegames.com/wp-content/uploads/2013/09/lighting_alpha.png" width="211" height="135" /></a><p class="wp-caption-text">Death particles with weird black edge</p></div>
<div id="attachment_2281" style="width: 116px" class="wp-caption aligncenter"><a href="http://siegegames.com/wp-content/uploads/2013/09/lighting_holes.png"><img class="size-full wp-image-2281" alt="Background bleeding through" src="http://siegegames.com/wp-content/uploads/2013/09/lighting_holes.png" width="106" height="69" /></a><p class="wp-caption-text">Background bleeding through</p></div>
<p>After hours of attempts to resolve these issues I conceded defeat. While beginning to write this blog post I had an epiphany and managed to resolve the core issue and abandon the hack. Yay!</p>
<p>While I had these two issues I reworked the lighting system some to enable light sources coming from anywhere instead of only entities. Now particles can be a light source or even lava!</p>
<p><a href="http://siegegames.com/wp-content/uploads/2013/09/lava_flow.gif"><img class="aligncenter size-full wp-image-2284" alt="lava_flow" src="http://siegegames.com/wp-content/uploads/2013/09/lava_flow.gif" width="720" height="512" /></a></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Torchbearer</title>
		<link>https://siegegames.com/the-torchbearer/</link>
		<comments>https://siegegames.com/the-torchbearer/#comments</comments>
		<pubDate>Sun, 20 Jan 2013 07:17:00 +0000</pubDate>
		<dc:creator><![CDATA[jmcmorris]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[crea]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[sandbox game]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://siegegames.com/?p=1276</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://grab.by/jafy"><img class="alignnone" alt="" src="http://grab.by/jafy" width="1018" height="796" /></p>
<p></a></p>
]]></content:encoded>
			<wfw:commentRss>https://siegegames.com/the-torchbearer/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Day and Night Screens</title>
		<link>https://siegegames.com/day-and-night-screens/</link>
		<comments>https://siegegames.com/day-and-night-screens/#comments</comments>
		<pubDate>Mon, 31 Dec 2012 23:26:57 +0000</pubDate>
		<dc:creator><![CDATA[jmcmorris]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[crea]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[sandbox game]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://siegegames.com/?p=1203</guid>
		<description><![CDATA[Here are some screens of our day and night system working. Still work in progress but it is getting there! Happy New Years!]]></description>
				<content:encoded><![CDATA[<p>Here are some screens of our day and night system working. Still work in progress but it is getting there!</p>
<p><a href="http://grab.by/iFem"><img class="alignnone" alt="" src="http://grab.by/iFem" width="1016" height="680" /></a><a href="http://grab.by/iFek"><img class="alignnone" alt="" src="http://grab.by/iFek" width="1018" height="700" /><a href="http://grab.by/iFeo"><img class="alignnone" alt="" src="http://grab.by/iFeo" width="1019" height="691" /></a><a href="http://grab.by/iFei"><img class="alignnone" alt="" src="http://grab.by/iFei" width="1013" height="679" /></a></a></p>
<p>Happy New Years!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>First Look</title>
		<link>https://siegegames.com/first-look/</link>
		<comments>https://siegegames.com/first-look/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 15:49:52 +0000</pubDate>
		<dc:creator><![CDATA[jmcmorris]]></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[ccg]]></category>
		<category><![CDATA[crea]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[programmer art]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://siegegames.wordpress.com/?p=203</guid>
		<description><![CDATA[After a few blog posts filled with walls text, I have decided it is time for a break. Here are some VERY early screenshots of Crea in action. Although it may not look like much at the moment, these sexy screenshots represent the backbones of a playable demo. Enjoy the programmer art!]]></description>
				<content:encoded><![CDATA[<p>After a few blog posts filled with walls text, I have decided it is time for a break. Here are some VERY early screenshots of Crea in action. Although it may not look like much at the moment, these sexy screenshots represent the backbones of a playable demo. Enjoy the programmer art!</p>
<div id="attachment_206" style="width: 310px" class="wp-caption aligncenter"><a href="http://siegegames.com/wp-content/uploads/2011/06/login.png"><img class="size-medium wp-image-206 " title="login" src="http://siegegames.com/wp-content/uploads/2011/06/login.png?w=300" alt="" width="300" height="295" /></a><p class="wp-caption-text">Login Screen</p></div>
<div id="attachment_207" style="width: 310px" class="wp-caption aligncenter"><a href="http://siegegames.com/wp-content/uploads/2011/06/match.png"><img class="size-medium wp-image-207 " title="match" src="http://siegegames.com/wp-content/uploads/2011/06/match.png?w=300" alt="" width="300" height="295" /></a><p class="wp-caption-text">Match Screen</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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