Author Archives: Kelley

Art contest winner!

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Peachbo’s mysterious painting of a person in the rain is the winner of our Crea art contest! Congrats Peachbo! Your painting will be included in Crea and enjoyed by players all over the world.

Here is a statement from the artist:*

My work explores the relationship between Bauhausian sensibilities and urban spaces. What starts out as triumph soon becomes corrupted into a manifesto of temptation, leaving only a sense of nihilism and the unlikelihood of a new undefined. As spatial forms become undefined through studious and academic practice, the viewer is left with a new agenda of the darkness of our condition.

Thank you to everyone who entered the contest! There were so many awesome entries, and we hope you had fun making them. Because of Crea’s mod-friendly nature, it will be super easy to add your own paintings into the game as a mod.

*Peachbo did not actually say this.

Crea Art Contest! (now closed)

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In Crea, you will be able to craft paintings for your home! The paintings will be randomly created, so you never know which one you’ll get. Collect the whole set!

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We are holding a contest to see what kinds of masterpieces our fans can come up with. Design your own Crea-style painting, and the winning piece will be included in the game! Draw a landscape, a portrait, an abstract, anything. Just have fun. You can download the templates below to get started.

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Picture frame templates

How to enter:

  • Create a pixel art painting using the frames above or your own frame. Feel free to resize, recolor or otherwise change the frames. Maximum size is 108×72 pixels.
  • Save your image as a PNG or high-res JPG.
  • To enter, post your image in the forums in this “art contest” thread.
  • The artwork must be in pixel art form. (i.e., not a scanned pencil drawing)
  • No copyrighted content. (No Batman, Super Meat Boy, etc.)
  • Contest ends 1/30 at midnight PST. The winner will be contacted through the forums and announced on this blog.
  • Up to 4 entries per person.

Contest is now closed!

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Art in Crea

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“Have nothing in your house that you do not know to be useful, or believe to be beautiful”. William Morris

In Crea, you will be able to adorn your house with these exquisite oil paintings. The fun part is that when you craft a painting, you never know which one you’re going to get. The large painting of Norman will be a rare HQ version, or something like that.

Think how much fun this could be to mod. You can easily create your own paintings and share them with your friends. Well, I think it would be fun anyway. Soon I am going to share the picture frame templates on this blog so you can start working on your paintings.

Boar Animation Livestream Highlight


Watch live video from siegegames on TwitchTV

While Jasson livestreams his coding almost every day, Kelley occasionally does animation livestreams. Yesterday she drew and animated a yet-unnamed pig monster thing. Here’s a sample of what went on if you missed the livestream.

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To keep track of future livestreams, be sure to like our Facebook page, or subscribe to our Twitchtv channel.

The background music is the Dustforce OST by Lifeformed.

Character Animation Overhaul

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Kelley here. Nothing in Crea has given me so much grief as the character animations. The challenge has been balancing attractiveness with moddability.

Initially, Jasson and I took a very unusual approach to character animation in order to make it as accessible to modders as possible.

Rather than just drawing the frames whole, we cut the character into lots of tiny, tiny pieces and reassembled him using the program Spriter. Then I would create the animations by moving the tiny parts. Because those parts would be re-used in multiple animations, there would be less repetitive drawing for me, and for modders.

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These are all the parts that made up one character.

The problem with this method is that it drove me crazy. It is kind of like doing a claymation movie with an action figure. It was stiff and awkward. Not pretty at all. Little pieces would look jagged and out of place, or they would disappear, and fixing them was such a chore.

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See those weird shoulders? Stuff like that. There was always something wrong.

As I’ve worked on Crea, my pixel art skills have slowly improved, and the character animations were starting to look worse and worse by comparison. Our players are going to (hopefully) spend hours improving their characters, and they deserve better.

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During a recent “business lunch” with Jasson, I finally said that I had honestly, truly gone as far as I could with this method. So, after much debate, we came up with a new character animation scheme that is a blend between traditional animation and our “action figure” method. It sacrifices a bit of easy moddability in exchange for more attractive graphics and a happier Kelley.

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Now only the arms are detached from the body. The torso, legs and head are all in one piece, allowing for a more organic animation method. We’re still using the program Spriter, but relying on it less than before. I will have to draw more frames for the character and for all pieces of equipment, and modders will as well. But in general it’s a much simpler system.

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This is the new character. He’s still in testing mode, which is why he’s naked. Look how happy he is, frolicking through the grass in his birthday suit.

Just today heard somewhere that part of being a good artist is knowing when to say “this is crap” and start over. This has been an annoying learning experience, but Crea will be better because of it.

So that’s what I’m up to right now. Once the animations are all polished up I’ll put together a video for the blog.

An underground plant

 When Jasson asked me to create some plants to grow in the underground biome of Crea, I was kind of stumped. Underground plants? What else is there besides mushrooms, which we already have? So I did some research on what kind of weird, creepy plants. I have a very sophisticated and complicated technique for doing this – namely, doing a Google Image search for “creepy plant.”

Google introduced me to the monotropa uniflora, or “Indian Pipe.” According to Wikipedia, its “leaves are scale-like, without chlorophyll, alternating on a waxy stem.” It has several wonderful qualities:

  • It looks kind of ghostly
  • It is rare
  • It is a parasite
  • It can grow in very dark places, because it sucks energy from other plants rather than the sun

“This is perfect,” I thought. “I’ll call it a Ghost Plant! Yeah!” Then I discovered that it’s already called a Ghost Plant, or, even worse, a Corpse Plant. Ooooh!

So now, when your Crea character is exploring the murky depths of the underground biome, or trudging through the barren wasteland of the scorched biome, you may happen upon my little ghostly plant friend.

3 Free Programs for Game Artists

The majority of Crea graphics are made in Adobe Photoshop CS5, but I’ve also been collecting little specialty programs to help with specific tasks. These programs are all available for free! Sometimes the internet is a wonderful place, right? Let me introduce you to them:

1. Spriter

Spriter is an animation tool designed for 2D video games. We’ve been using this to create the character animations for Crea. Spriter makes it possible to easily swap out images in an animation, such as changing the hair style of characters, or the clothing color, or even their entire equipment set. Thanks to Spriter, all of the assets and animations only have to be made once – not dozens of frames for every single piece of armor. We plan to use Spriter for our characters, bosses and other animation-intensive creatures.

Earlier this year, the team behind Spriter ran a Kickstarter campaign to fund their project. Right now Spriter is still in an alpha state – which means that there are lots of bugs and not everything works smoothly. Additionally, it’s not really designed for teeny-tiny pixel art, and sometimes I feel like I have to wrestle with it a bit. Still, it’s been helpful to us and we eagerly look forward to each new update the Spriter team pushes out.

2. Pyxel Edit.

Pyxel Edit is a clean little program that makes it easy to create seamlessly patterned tiles and tile variations. The instructions are a little vague, but once you get the hang of it, it’s really pretty simple. We’re mainly using this for ground tiles. Pyxel Edit seems to have a little bit of trouble working with my Wacom tablet, but other than that it’s pretty much a godsend.

3. Sprite Sheet Packer. 

Sprite Sheet Packer has one purpose, and it does it well: it takes all the individual frames for a sprite, arranges them into a tidy little sprite sheet, and creates an accompanying text file that “maps the image file names with their rectangles, for use in your program to find the regions of the image you are interested in,” as they put it. We only just started using this program, but it’s definitely been a time-saver for us.

So there you have it – a little peek into the tools that we use to create the visuals for Crea. I hope these programs come in handy for your future modding needs.