I have been hiding from the truth for a long time now. I thought that if I could just close my eyes long enough that it would go away. Two months ago I finally opened my eyes once again and now that they have dialated I can see that the truth is still staring at me.
The truth is that Crea is too ambitious for where I am at. I was asking too much from my team, which was likely the cause for chasing away some members. I was asking too much from myself. I have decided to put Crea to the side for now. This is very difficult for me to admit, because I have put literally more than a thousand hours into this game over two years.
I do not completely regret working on Crea. I learned a great deal about game development from nearly every perspective. I believe that moving forward I will be able to avoid pitfalls that I discovered during Crea’s development and consequently create a better game than I could have before.
One day I hope that I am able to pick Crea back up and finish it. However, for that to happen, the project will have to truly be feasible given the resources that I have at the time and not what I hope to have in the future.
Creating unique and quality games is still my passion, and I already have some new game ideas that I am playing around with. I am not certain what my new project will be, but no matter what, I know that it must be feasible for a very small team (my wife and I, basically) to finish within a 6 month time period.
In my next post I will list what I learned from the failure of the Crea project and how I’m using that knowledge to shape my ideas for future games.