New monster concept and background

This monster is a Glow Bat. It lives underground in stalactite formations. It uses its glowing tail to attract people who like pretty glowy things, then it blasts them with its sonic wave attack.

We are planning to make the tail’s glow be dynamically generated. I look forward to showing you guys the completed glow bat in its full glowy (ba dum ching).

Also, some people were commenting that the background of Crea looks flat, so yesterday I  started trying to add a little more dimension to the background layers. Here’s the old version:

And here’s the new version:

What do you guys think? Better?

7 thoughts on “New monster concept and background

  1. SteveLipinski

    I do like the new version of the background. It does give it more depth because the shadowing on the hills draws your eye focus.

    Reply
  2. fidgetwidget

    Love the new background (loved the old one too, but this one is an improvement).

    Personally the only thing I felt looked at all flat was the ground textures (sorry if this worries you at all), but I think the easy solution to that would be to adjust the grass and dirt ground (top of the ground texture) so that the flatness of the ground doesn’t translate to the surface.

    If you look at these:
    http://s.uvlist.net/l/y2005/9/8276.jpg
    http://buysomeindiegames.files.wordpress.com/2012/05/projectblacksun.jpg?w=593&h=304
    http://img.brothersoft.com/screenshots/softimage/c/castlevania_-_aria_of_sorrow-171040-2.jpeg
    http://www.pocketgamer.co.uk/FCKEditorFiles//friday-fiver-dark-incursion.jpg
    http://i297.photobucket.com/albums/mm224/silent_snake18/symphony_1.jpg

    you’ll notice that they use lighting and other tricks to help enhance the surface of the ground to help give a sense of texture and depth with only a few pixels.
    I recognize this is a lot harder to do with transitional effects between tile types, and what not… that’s why I would suggest using the grass layer to accomplish this and not worry about it on every tile.

    Cheers!

    Reply

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