We have been working on Crea heads down for the last few months and have made great progress. Now we are beginning to share Crea with others and are getting some attention. Many new people are coming here and likely are wondering a few things such as “What is Crea?”, “What platforms will it be on?” or “When will it be released?” See the Crea, FAQ and Team pages for answers to these questions and more.
One thing these pages do not cover is our current progress on Crea. Here is a quick summary of what we have accomplished thus far and what features are coming up soon. Links are to the related blog posts.
Implemented:
- World Restructuring
- Multiplayer
- Modding API
- World Generation
- Water (Cellular Automata)
- Crafting - Details
- Internationalization
- Dynamic Item Placement - Details
- Chat
- Character Creation
- Organic Plants
Coming Soon:
- Lighting
- Not much to be said here. Lighting to add to the atmosphere and exploration.
- Leveling
- Unique proficiency leveling system where you gain experience according to your actions
- Equipment
- Equipment system that can have consistent stats or randomly assigned stats.
- Monsters
- Monsters are spawned from monster spawners that will spread if not destroyed.
- NPCs
- Start with basic NPC interactions such as dialog and item trading (for stores and the likes). More involved NPCs will come a little later – such as quests.
- We have many more features we will implement but these are the highest priority features at the moment. If you want to see our timeline be sure to check out the project plan.
We will be continuing to update regularly. Be sure not to miss any and subscribe to the blog!
The amount of progress you have put into the game is stunning so far and I can not wait to see more and ultimately see the game get released. I am in love with your art style and I really want to see how far you can push and manipulate the art style, there could be hundreds of different applications for it.
As always I will constantly be checking Crea’s homepage waiting for more updates.
Thanks a bunch, Dalesax!