Guess what!?! The new update is finally here! It has been a long time coming but it should prove to be well worth the wait. If you have preoredered Crea you can go download the update from your humble library. If you haven’t preodered then you should do that now over here! Here are some of the larger features that have gone into this update.
- Boss Fight – That’s right, the first boss fight is here and it is an epic one.
- Remna and Imbuing – Once you’ve defeated the boss you’ll unlock the ability to obtain Remna from monsters and using this Remna you can imbue items to craft even stronger equipment.
- Mannequins and NPCs – Mannequins are now available for crafting and are great to place gear onto. Additionally, mannequins can be brought to life as NPCs by placing unique outfits on them.
- Perseverance and Hardcore mode – Survival matters now. Stay alive and you’ll gain the perseverance buff that grants additional experience and talent points gain. If you really want to test your survival skills then hardcore mode is now available which makes death permanent.
- Inventory Space – Your character now only starts with a single inventory bag; however, you can find new ones and upgrade them through crafting. They are a little rare so keep an eye out.
- Treasure Chests – Completely reworked, treasure chests now can have some tasty loot. However, in order to open them you now must find a key. They are always close by and are either found on monsters or in pots.
You may also find changes made that you gave feedback on such as:
- You can now change selected tool with mouse wheel scroll
- Digging is faster and dirt is weaker
- Characters can jump and fit into 3 tile tall holes
- Researching is even better now
- For even more check out the changelog at the bottom of this post
Even with all of these amazing changes, everything is still very much a work in progress. Everything will continue to be iterated on in future updates. Speaking of which, the next few updates are planned to have much shorter release cycles. These updates will focus on refining existing content and adding in some smaller enhancements.
In other news, we are 97% to top 100 on Greenlight (Greenlight Page). That is some amazing progress in 1 week. This major jump is thanks to Humble Store for featuring Crea, Steam greenlighting 50 games and a pirate site hosting Crea. That last one is not exactly the best but it was inevitable and all I can do is hope those that pirate the game eventually decide they want to help support us. Anyways, just need a final push to get us into the top 100 and go from a percentage to being ranked. Thanks again everyone for the continued support!
v0.7.0 changelog
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General:
- (Feature) Added different types of inventory bags and bag upgrading
- (Feature) Character only starts with one bag now
- (Feature) Added mannequins which can have equipment and NPC outfits placed on them
- (Feature) Added Remna items
- (Feature) Added several new item materials as monster drops
- (Feature) Added an entire new tier of gear (3 sets + 4 swords + 4 bows)
- (Feature) Added support for realms including things like generation and traveling
- (Feature) Changed treasure chests to be locked and keys can be found nearby. The contents are much more worthwhile.
- (Feature) New Hardcore mode where your character dies for good.
- (Feature) Added status effect Perseverance which grants a experience bonus. Get it for staying alive.
- (Feature) Now when lava and water come in contact they create obsidian
- (Change) Destroy projectiles when they collide with another physics body (ex. door)
- (Change) Add spark particles when fireball is destroyed
- (Change) Disable torch lighting underwater
- (Change) Ability to change selected tool with mouse wheel scroll
- (Change) Made it possible to change locale in settings file
- (Change) Decreased tool use time by a decent amount
- (Change) Added a sweet animation when traveling
- (Change) Decreased durability of dirt by 25%
- (Change) Decreased amount of time between music tracks
- (Change) Resized character physics making it possible to jump into 3 tile tall holes
- (Change) Mushroom tree light source is now anchored to the top of the tree
- (Change) Better resolution options are now shown in option menu
- (Bug) Resolved issue where bombs would bounce in place when on a slope
- (Bug) Resolved issue where adding new content files would corrupt character file
- (Bug) Resolved issue with candelabra not playing the correct animation frames
- (Bug) Resolved graphical issue with Zabis spawner
- (Bug) Resolved issue with ashberry plant floating above ground
Combat:
- (Feature) First boss fight!
- (Feature) Added Tenebrass monster (WIP)
- (Feature) Added Harvester monster (WIP)
- (Change) Scaled stats from 30 to 100
- (Change) Cut equipment level requirements in half
- (Change) Show full damage dealt (including overkill damage)
- (Change) Rename Boar to Torrend
Craft/Research:
- (Feature) Item imbuing
- (Feature) Added item scrolls which can be translated by the researcher to learn special recipes
- (Change) Researching now requires craft level
- (Change) Greatly increased chance to get TP during crafting
- (Change) Resolved issue where items could be lost in research desk
Multiplayer:
- (Feature) Standalone server
- (Bug) Optimize multiplayer which helps with latency
- (Bug) Resolved issue where monsters would move backwards after being hit
- (Bug) Resolved issue with physics collisions not working on client
Modding:
- (Feature) Support to reload modules during game running
- (Feature) Launched mod docs at http://playcrea.com/mod
NPCs:
- (Feature) Merchant NPC
- (Feature) Scavenger NPC
- (Feature) Researcher NPC
- (Feature) Healer NPC
- (Feature) Game currency known as Auri
Talents:
- (Feature) Added Craft skill “Innovate”
- (Change) Resolved issue with using Refine skill
UI:
- (Feature) Item quality is represented with color background
- (Change) Rework research interface some
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