Weekly Recap #19

Another week filled with much progress, bringing us closer to the next game update. The remaining skills were finished this week. They turned out great and will really make a difference in game! I also worked on several miscellaneous tasks some of which had been floating around in the icebox for months. Here are some of them.

  • Collect skill can be used to harvest some of the small plants. No punching trees though. ;)
  • Engine now supports image masks which will be used for pixel perfect collision. Some things, such as small plants, were hard to hit since they are so skinny.

Ashberry graphics with mask

  • Dialog placement is now saved with the settings
  • Added a timer for status effects

effect_timer

Yet another thing I managed to work on was the underground. Now lava and pots are spawned underground, which looks awesome. Lava now causes massive damage when you fall into it – don’t do that! Pots can be broken and occasionally drop some loot. Gotta break’em all!

potty_break

Oh, I also fixed a handful of issues that our amazing testers reported. As I said, this was a good week for progress!

I am now working on cleaning things up and trying to balance combat. Everything was extremely loose before and with the addition of 30 new skills it is now completely awkward. Once I make at least one pass on balancing, I will push a build to the omega testers. While they are testing I will be working on a spiffy new landing page for our site and fixing up multiplayer. I also want to fix up the underground more and do some polishing before the next update. Lots to do!

2 thoughts on “Weekly Recap #19

  1. Richard

    Thanks for the update take your time, plenty of time for everything you got to get done. but Grubby hands are waiting lol, Its looking good more to come i can see that this will really come along really nicely.

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