We are back from visiting family and ready to refocus ourselves completely onto Crea. We hope everyone had a Merry Christmas and a good time with family! Even though this last week was quite eventful, I managed to sneak in some work in on Crea, preparing for the big upcoming update.
First of all, there is a new equipment tier. This new tier includes 4 new swords, 4 new bows, and 3 new equipment sets. As with past equipment, we’ve tried to make each piece unique. There’s the Executioner (sword), which deals more damage the lower HP the user has. There’s the Ricochet Bow, which not only carries over the triple shot of the Winged Bow but also causes the arrows to bounce off walls. There is also the Beast armor set which grants some tasty dash cooldown reduction.
The other noteworthy progress is the introduction of difficulty modes. Right now we only have two modes: Normal and Hardcore. Hardcore has some lovely permadeath, which is going to sting much more than in Terraria because of character progression and you do not drop your items. Over time, I’d love to have Hardcore to be a completely different experience from Normal.
To start with, Aaron and I came up with a “death penalty.” It is not the typical death penalty though. After staying alive for some amount of time you gain a “Perseverance” buff which grants you additional XP and TP. The penalty for death is that you temporarily lose this buff. This has a nice side effect in that Hardcore characters will progress faster than Normal characters. I’m playing around with the idea of the Perseverance buff growing stronger the longer you’re alive. What do you think of that?
This next week we will be implementing three new monsters as well as a new biome. I’m really excited to get these in Crea. They will be great additions!