Weekly Recap #22

This is a little late but it’ll have to do. Yesterday and today I became consumed with a fun feature I will be showing off tomorrow. Now that it is done I wanted to give a brief update of what has been going on this last week and what is coming up.

Most of this last week was spent fixing bugs and working on multiplayer, as well as a few features. Multiplayer is finally coming along. The largest victory with it so far is that I managed to reduce the horrible lag considerably. It still needs work but it is much more playable from my limited testing. There are still several crashes I have yet to track down, as well as a few oddities that occur when the connection experiences a hiccup.

Standalone server running with client in background

Standalone server running with client in background

I finally spent some time working on the standalone server and that is in pretty good shape already. It is working on all platforms and has some basic commands available. The best feature about it is that it is mod friendly – I made it easy to add new commands to it. There is still more I’d like to add but my initial goal was to get the basic server working for now.

Some of the code for the standalone server

Some of the code for the standalone server

Another cool feature I got in was the ability to provide a world seed during world creation. If you provide the same seed and select the same world size then it’ll create the same world (with a few small differences). Starting with the next version you will be able to find the world seed by opening worlds/world_name/seed.

World generation now with seed option

World generation now with seed option

Yet another 40 games were greenlit today which gave Crea a little bump. We are now 55% of the way to the top 100 Greenlight games. Not too bad, but we’ll need more exposure if we want to be greenlit in the near future. I’m continuing to reach out to people who can provide some more publicity for Crea.

As for this next week, I am getting tired of fixing bugs and working on multiplayer. I know I need to finish multiplayer, but I’m getting to the point where it’d be much more productive if I took a break from it and worked on some new content or fun features for the next big release. I will persevere a little longer and try to get multiplayer to a state worthy of another update in the next few days.

Don’t forget that I have something awesome I’ll be showing off tomorrow. Be sure to stop by!

2 thoughts on “Weekly Recap #22

  1. Richard

    Glad you got the multilayer to go up in terms of speed. Dont over do it there jason, If you think you have done enough then move on to something else like content and have a break like you need. Seems you have been working on it all week trying to optimize it, The people who play it will help in that regard.

    World gen I dont think personally it worries me but its good to hear. Take it easy see you in forums :).

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