This last week I have been extremely devoted to working on Crea and lots of progress was made!
First, I have been working on the crafting system with my friend David helping on the UI side. The UI has been designed with expansion in mind. All craftable items have a category and subcategory. In the UI the categories are tabs and the subcategories are collapsible sections. Here is a screenshot of the latest version.
All of the graphics are placeholders for the time being as we iron out the design. Functionality wise it at 100%. Creating a new item with a craftable component will automatically be added to the dialog. The displayed items can be filtered by “only available” items and/or by surface requirement, which is automatically populated as well.
Saturday I implemented a feature David suggested where the active item is now more of an active column and pressing tab will cycle the active item. This will make it easy to clump commonly used items together and quickly tab through them. We are still playing around with it but it is a promising concept.
The last thing I worked on this week was internationalization support. With this in place it is easy to create new a localization. Each mod can provide a list of text translations for any locale. All mods for a given locale are combined to create the final localization. This means that even mods can provide translations for other mods. I am really excited to see what the community does with this.
That’s all for this week as far as updates go. I will write a new in-depth post about one of the features later this week – perhaps the crafting system. Be sure to subscribe to keep up-to-date on the latest news!
Looks great so far!
Do you think the end game will have more weight on building the world or killing mobs/building items?
Thanks Robert!
Crea is all about the modding. So I think that for the most part it will be up to the player and what they want. However, I think that the base game will put a little more emphasis on exploration and fighting. Players can build whenever they want and creating new item content will be extremely easy. For players that want to fight and progressively get stronger it will be a little more difficult to get that from mods – at least at first.